Lead UE Tools Engineer
Epic Games
Stockholm, Sweden
What You'll Do
We are looking for a Lead Tools Engineer who is passionate about writing world building tools for artists. You will help develop the next generation of tools used by the leading artists in the industry. You will make a direct impact on the creativity and productivity of artists across the world. This role requires leading and mentoring a team of engineers, along with hands-on development.
In this role, you will
- Lead a team of software engineers with varying levels of experience and mentor junior resources;
- Own and develop from scratch in engine world building tools. Use hands-on technical expertise to drive solutions for a range of challenges;
- Partner and collaborate with all disciplines (i.e., programmers, artists, and designers) to identify areas for improvements, gather feedback, and design solutions for customer needs;
- Set guiding priorities and assign tasks and projects to all team members;
- Monitor performance and develop team members through coaching and providing training opportunities;
- Design the architecture for main modules and implement well-documented new features;
- Creating, optimizing and enhancing algorithms and data structures.
What we're looking for
- 6+ years of experience building high-performing, architecturally complex products;
- 3+ years of experience with UE in both C++ and Blueprints is required;
- 2+ years of leadership or mentorship experience leading other software engineers;
- Experience with building highly performant real time experiences;
- Experience with code reviews and automated testing;
- Excellent communication skills.
Apply Now
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