Engine Programmer
Ubisoft
Milan, Italy
JOB DESCRIPTION
We’re looking for an Engine Programmer who will be responsible of developing and improving our in-house engine. The candidate will oversee the support and optimization of the engine and will integrate the external "middleware" modules used by the production.
Main responsibilities:
- Create, improve, maintain and optimize the engine’s system.
- Design Systems which are simple, clear, reliable, easy to extend and maintain.
- Work on software and middleware updates (stability KPIs, performance).
- Analyze existing functionality of the engine, then identify possible improvements to meet the project requirements.
- Choose the most efficient algorithms and data structures for the task at hand (keeping constraints and performance in mind).
- Propose improvements to the needs, by designing and implementing new systems.
- Identify missing details in feature requests and break down tasks into modules that can be implemented and tested.
- Collaborate with multiple disciplines to develop efficient and productive art and content pipelines.
- Write and maintain proper documentation for the programming team as well as other job families.
- Integrate and support platform specific guidelines.
- Determine and fix the bugs identified by other production and quality control teams, doing basic maintenance.
QUALIFICATIONS
- Experience in gaming industry, with 3+ years as Engine Programmer.
- Strong knowledge of modern C++.
- Strong knowledge of software engineering/architecture and design patterns.
- Excellent math skills (linear algebra, trigonometry, matrix/quaternion math).
- Experience with large engines, complex pipelines, profiling & optimization.
- Strong interpersonal and communication skills, both written and spoken in English.
- Autonomous and proactive.
- Problem-solving and open mind.
- Positive attitude and a genuine team player.
Nice to have:
- Development experience on game consoles.
- Experience in commercial Engines (such as Unreal/Unity).
- Experience in rendering, shaders, raytracing.
- Knowledge of Python and scripting languages.
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