Gameplay Programmer

Larian Studios

Warsaw or Barcelona

Responsibilities

  • Work on all aspects of systems of the game: engine features, gameplay, UI, audio, animation, scripting, tools.
  • Work closely together with the other departments to implement the needed game components;
  • Work together with almost all content creators to deliver required features;
  • Write robust, maintainable auto-testable code in TDD fashion;
  • Be an active participant in the design and production of the game - technical side of the creative team and first line of feedback;
  • Help scope features and advise on best ways to implement them;
  • Work within an international team on a daily basis, spread between multiple studios across the world.

Requirements

  • 4+ years experience in C++;
  • Excellent feel for RPG systems and gameplay in general;
  • Open-minded, willing to experiment and iterate over a specific feature;
  • Concepts as state machines, pathfinding, AI routines should be second nature;
  • Ability to think like a designer to create compelling and fun game play;
  • Can easily communicate in English;
  • You are a team player and willing to take responsibility;
  • Passion for making and playing great games;
  • Excellent software design and problem-solving skills;
  • Excellent software debugging skills.
  • Excellent architectural skills. Designing many parallel and gameplay systems is not a problem for you;
  • Game development experience.

Nice to have

  • Bachelor’s degree in computer science or software engineering;
  • Experience with machine learning algorithms;
  • Experience with TDD and ECS;
  • Background in RPGs;
  • Shipped game/console titles.

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