Gameplay Programmer
Larian Studios
Warsaw or Barcelona
Responsibilities
- Work on all aspects of systems of the game: engine features, gameplay, UI, audio, animation, scripting, tools.
- Work closely together with the other departments to implement the needed game components;
- Work together with almost all content creators to deliver required features;
- Write robust, maintainable auto-testable code in TDD fashion;
- Be an active participant in the design and production of the game - technical side of the creative team and first line of feedback;
- Help scope features and advise on best ways to implement them;
- Work within an international team on a daily basis, spread between multiple studios across the world.
Requirements
- 4+ years experience in C++;
- Excellent feel for RPG systems and gameplay in general;
- Open-minded, willing to experiment and iterate over a specific feature;
- Concepts as state machines, pathfinding, AI routines should be second nature;
- Ability to think like a designer to create compelling and fun game play;
- Can easily communicate in English;
- You are a team player and willing to take responsibility;
- Passion for making and playing great games;
- Excellent software design and problem-solving skills;
- Excellent software debugging skills.
- Excellent architectural skills. Designing many parallel and gameplay systems is not a problem for you;
- Game development experience.
Nice to have
- Bachelor’s degree in computer science or software engineering;
- Experience with machine learning algorithms;
- Experience with TDD and ECS;
- Background in RPGs;
- Shipped game/console titles.
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