Senior Gameplay Programmer
Larian Studios
Warsaw, Poland
Responsibilities
- Work on all aspects of the game;
- Work closely together with the content departments to implement the needed game features;
- Translate design wishes into technical requirements;
- Deliver features in full and on time. UI, engine, tools - all aspects should be covered and executed;
- Write robust and maintainable code;
- Be the first line of feedback on the features you are working on;
- Be an active participant in the design and production of the game;
- Bring player perspective and technical expertise to the table;
- Plan and execute complex projects and features;
- Be transparent: regularly update stakeholders and production on your progress;
- Team player: continuously communicate and align with other team members;
- Mentor team members and support the Lead.
Requirements
- 5+ years of game development experience with c++ and proprietary engine;
- Expert in C++;
- Production experience with TDD;
- Production experience with ECS;
- Excellent feel for RPG systems and gameplay in general;
- Open-minded, willing to experiment and iterate over and over the feature;
- Concepts as state machines, pathfinding, AI routines should be second nature;
- Ability to think like a designer to create compelling and fun gameplay;
- Upper-intermediate English;
- You are a team player and willing to take responsibility for features, planning, and communication;
- Passion for making and playing great games. You play video games regularly;
- Excellent software, system design, and problem-solving skills;
- Excellent software debugging skills;
- Shipped game/console titles;
- Experience with gameplay scripting.
Nice to have
- Degree in computer science or software engineering;
- Experience in WPF;
- Experience in Lua;
- Strong background in RPGs.
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