Senior AI Programmer

People Can Fly

Warsaw, Poland

Job Description

Core

  • Propose, implement and own tasks and features in a timely fashion.
  • Provide regular updates to the production.
  • Collaborating with PCF Framework to integrate and develop shared components, and augment stability/features of shared modules.
  • Consider the performance of the work that you do.
  • Breakdown your own tasks, update your progress, ask questions and raise issues to relevant stakeholders as well as proposing solutions when needed.
  • Work closely with Principal and project Architect to implement high quality features and code, proactively identify and address risk with the team.
  • Proactively participate in code reviews to share knowledge and learn from other team members.
  • Occasionally support Lead in recruitment projects with HR collaboration.
  • Stay informed of best practices and technical solutions used at the company.
  • Work with QA teams to define testing requirements for new and existing features.

AI

  • Work across multiple disciplines on the behaviors of a large variety of non-player characters.
  • Work closely with the design team and iterate with them game features gathering feedback from iterations.
  • Create dedicated tools and features.
  • Test, debug, profile and optimize implementations.
  • Maintain and extend the existing Unreal Engine AI framework and tools.
  • Design, implement into engine and maintain new AI features.
  • Track work in production systems.
  • Work on improvements to the company wide AI codebase.

Qualifications

  • 6+ years experience working in console/PC games.
  • Involved in the production cycle of at least 1 title.
  • Excellent primary programming language skills (C++).
  • Good knowledge of Source Control and Code Review tools (Swarm, Perforce, Git, etc.).
  • Good knowledge of Project Management Software (JIRA, Confluence, etc.).
  • Ability to work autonomously.
  • Strong math background (3d math, matrices, linear algebra).
  • Understanding of physics and classical mechanics.
  • Good understanding of usual algorithms and techniques used by AI teams in games.
  • Experience with performance measurement and optimization.
  • Experience in programming different gamedev AI topics like movement, navigation or decision-making logic.
  • Ability to write solid, reliable, efficient code.
  • “Game designer” like creativity to help solve gameplay problems.
  • Experience with multi-threading.
  • Good Unreal Engine knowledge.
  • Good mentoring skills.
  • Strong verbal and written communication skills in English.

Nice to have:

  • Experience with other programming languages.
  • Experience with Project Management Software (JIRA, Confluence, etc.).
  • Experience with other languages.
  • Proficiency with Atlassian software (JIRA, Confluence).
  • Proficiency with Swarm and Perforce.

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