Would you get excited about creating reliable and scalable online services and features, to be used by millions of players all around the world?
Demonware is an independently-run part of Activision Blizzard. We run every part of the players' online experience, from logging in to matchmaking to climbing the leaderboards, for popular video game franchises such as Call of Duty, Crash Bandicoot and Skylanders.
Our services impact almost half a billion players, we solve big company challenges with a small company feel.
Do you love games, engineering, working with other senior technical staff, and online/multiplayer technology? Then we’d love to hear from you!
You would be joining the Demonware’s Titles Department who is responsible for working side-by-side with game studios to develop, launch and maintain services for some of the world’s largest gaming franchises.
You would work on a new generation of emerging franchises, leveraging many of the existing technologies created by Demonware and developing new online features for multiplayer games within the unreal engine, to support the future of our online games.
Our development is geared towards low-latency and large-scale distributed systems that can handle millions of concurrently connected users with average response times of < 100 ms.